Worth Reading (January 2016)
• reading and unity
The following stuff is what caught my eye in the last couple of weeks. Consider these kind of posts as an entry in my personal knowledge base ;)
Podcast: “John Sonmez on Marketing Yourself and Managing Your Career”
Really interesting podcast that I encourage every software developer to hear:
“Charles Anderson talks to John Sonmez, the author of Soft Skills—’the software developer’s life manual.’”
Unity: “ASSETBUNDLES AND THE ASSETBUNDLE MANAGER”
A really useful kickstart on the how-tos of using asset bundles in unity on the official unity blog:
Modeling for Coders
- creating a 3d star wars scene in voxels
- Turning Pixels sprites into voxels
- MagicaVoxel Tutorial- Trove Edition
The mentioned tools:
- Voxelshop: https://blackflux.com/node/11
- MagicaVoxel: https://ephtracy.github.io/
Here is my little take on being an artist. I converted the 2d pixel art of one of my previous games to 3D with this outcome:
first steps as an artist :D converted my #beachwars #pixelart to 3D using #magicavoxel pic.twitter.com/M2zetP3Ot1
— Stephan Dilly (@Extrawurst) January 3, 2016
Github: “A pixel art generator on a Unity custom inspector”
This little project allows to randomly generate pixel art graphics directly inside of unity:
OpenSource: Lock-Free Data Structures
liblfds is “a portable, license-free, lock-free data structure library written in C”, with extensive testing on all the different platforms: