Worth Reading (Februar 2016)
• reading, unity, and dlang
The following stuff is what caught my eye in the last couple of weeks. Consider these kind of posts as an entry in my personal knowledge base ;)
Unity
- “Integrating Visual Studio with Unity3d on Mac using UnityVS Tools” by Yun Zhi Lin (link)
- “why foreach creates garbage in unity” by Giovanni Campo (link)
- “monodis” Dis/Assembling CIL Code (kind of like ILSpy for mono) (link)
- “Unity Debug with Rider-EAP On OSX” by Leroy Shirto (link)
Article: “Compile-time Argument Lists” on dlang.org
This is an awesome article differntiating compiletime tuples from generic compile time argument lists that allow for crazy stuff like this in D:
Book: “D Web Development”
As I already twittered I finally received a copy of the book about D web development by Kai Nacke that I reviewed:
Great! My copy of "D Web Development" arrived - look who was a reviewer :P #dlang https://t.co/S828YvJCs1 pic.twitter.com/Wx8cKNa4HT
— Stephan Dilly (@Extrawurst) February 23, 2016
Post: “Declarative OpenGL (sort of) in D” by profan
Great article about automatic wrapping of C based APIs using D’s strong meta programming features:
###Post: “Practical tips to make the most out of your first GDC” by Eline Muijres
Last but not least, a guide how to survive GDC San Francisco on Gamasutra:
Hope to see you there!